using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SCSEngine.ScreenManagement.Implement;
using SVLvsXNA;
using SVLvsXNA.TriUanGame.GameScreen;

namespace TriUan.TriUanGame.GameScreen
{
    public class TriUanScreenManager : BaseGameScreenManager
    {
        public TriUanScreenManager(GamePage gamePage)
            : base(gamePage, BaseGameScreenManagerFactory.Instance)
        {
            MenuScreenFactory menuFactory = new MenuScreenFactory(this);
            this.Bank.AddScreenFactory("Menu", menuFactory);

            GameModeScreenFactory gameModeFactory = new GameModeScreenFactory(this);
            this.Bank.AddScreenFactory("GameMode", gameModeFactory);

            ClassicGameModeScreenFactory classicGameModeFactory = new ClassicGameModeScreenFactory(this);
            this.Bank.AddScreenFactory("ClassicMode", classicGameModeFactory);

            ShakeScreenFactory shakeFactory = new ShakeScreenFactory(this);
            this.Bank.AddScreenFactory("Shake", shakeFactory);

            AboutScreenFactory aboutFactory = new AboutScreenFactory(this);
            this.Bank.AddScreenFactory("About",aboutFactory);

            CreditScreenFactory creditFactory = new CreditScreenFactory(this);
            this.Bank.AddScreenFactory("Credit", creditFactory);

            HelpScreenFactory helpFactory = new HelpScreenFactory(this);
            this.Bank.AddScreenFactory("Help", helpFactory);

            OptionScreenFactory optionFactory = new OptionScreenFactory(this);
            this.Bank.AddScreenFactory("Options", optionFactory);
        }
    }
}
